Halo Infinite finally has a release date, and it's not what any of us would've guessed. We analyze what the December date may or may not mean, celebrate both the unsurprising special-edition Halo controller and the definitely-surprising special-edition Halo Infinite Xbox One, discuss the negative reaction to the Saints Row reboot, give our hands-on impressions of Far Cry 6, and more!
You might have heard, but there's a new Halo game coming out soon. That doesn't happen very often! It's nice to be excited about Halo again, in no small part because I've missed running around its erratic physics sandboxes. In Halo, gravity is a tool to be harnessed, but never mastered. No matter your intentions, your warthog will inevitably flip, a grenade will bounce to impossible heights to kill you, and the occasional bug will cause something absolutely absurd to happen.Magical bugs have already started rolling in from the latest Halo Infinite technical test running this weekend. Behold, the self-duplicating wet floor sign (as shared by natdog805 on Reddit):
Respawn Entertainment might not be able to make up its mind over the state of Titanfall 3. But as it happens, they might not have to, with Halo Infinite's latest technical test making a strong case for the wall-runner's throne.Public matchmaking for the current technical test hasn't even kicked off, but thanks to a new training mode, players are able to give Infinite's new tools the full go-around without restrictions. And with new toys in the sandbox, the movement possibilities have shot through the roof.July's test already gave us a glimpse of the grappling hook's potential. But this week's test lets us try it without limits, starting you out with five charges on spawn with which to yeet yourself across the map. That's enough to get very good at yanking people into your fists.
UPDATE: Walmart had to delay this morning's PS5 and Xbox Series X restock due to technical issues. The restock is now set to commence at 9 PM EST, barring any further technical difficulties, of course.ORIGINAL: Walmart has announced a new PS5 and Xbox Series X restock. The former will include both [...]
While I might not agree with all its additions, 343 Industries has done a hell of a job keeping Halo: The Master Chief Collection active with new maps, modes and cosmetics, arriving in massive seasonal drops roughly every 3 months. But with Halo Infinite coming in hot this winter, 343 suddenly finds itself with two live-service Halo games—and understandably, it sounds like work on the legacy bundle will be slowing down.In its September dev update, publishing team lead producer Michael Fahrny shared the team's stance on where The MCC stands in the run-up to Halo Infinite. To make room for the new game, the upcoming Season 8 Update will be the MCC's last patch this year. But once Infinite is settled in, Fahrny notes that it becomes harder to justify splitting resources between two ongoing Halos."Starting next year, we’re targeting pivoting away from our current seasonal model and cadence to instead focus on smaller MCC updates that can land when they’re ready based on development status and studio roadmap alignment. These updates will continue to be free and will include the unreleased features and content from this year—as well as a continued effort to improve stability and tackle legacy fixes where possible. We still have a lot of goodness to deliver in 2022."
Halo Infinite's next technical test is two weeks away—and to make sure it can properly test massive PVP matches, 343 Industries is inviting all Insiders along for the ride.With Infinite's last test focussing squarely on bot Slayer matches, Infinite's next flight will be our first proper look at PVP. There'll be a variety of gametypes to test in 4v4 arenas (featuring a new map) and, more excitingly, our first taste of 12v12 Big Team Battles in Halo Infinite.
Halo Infinite and Forza Horizon 5 are available to preload onto Xbox Series X via Xbox Game Pass — but it’s a small (280.2 MB) placeholder file, not a full build of the game that will unlock on day one. Halo Infinite launches Dec. 8, 2021, and Forza Horizon 5 launches Nov. 9, 2021.
Geoff Keighley's gamescom 2021 ONL show featured a ton of announcements and reveals including: Saints Row reboot, release dates for Halo Infinite and Horizon Forbidden West, Marvel's Midnight Suns and Marvel Future Revolution, Lego Star Wars the Skywalker Saga, Death Stranding Director's Cut, and so much more!
In a lengthy development update video released on Friday, Halo Infinite developer 343 Industries talked over the feedback from its recent multiplayer tech test and also dropped some news about the upcoming launch, covering what is and what isn't going to be in the game on day one. Some Halo mainstays, including campaign co-op and the Forge mode, will not be available on launch day.Campaign co-op is planned for Halo Infinite's Season 2, with each of the game's multiplayer seasons lasting about three months. "Unfortunately, as we focused the team for a quality experience for launch, we made the really tough decision to delay shipping campaign co-op for launch, and we made the tough decision for delaying Forge past launch as well," says creative director Joseph Staten.Staten says the Forge and co-op just hadn't hit the quality bar they needed to ship, so they'll fit into the seasonal post-launch roadmap. Campaign co-op arriving in season 2 means it should show up about three months after launch—assuming it lands at the start of the season and not the end. Forge is planned for season 3, meaning it will likely be added to the game about six months after launch.Staten explains the more open-ended nature of Halo Infinite is a big development challenge in terms of "save systems and all the technology that drives this more non-linear experience, and in the co-op experience that's even more complicated. That's another reason why it's going to take longer, just to make sure it's quality."There's still no release date, but 343 will be talking about launch date "soon." The studio is also planning another tech test soon, which will include big team battles.Some other tidbits from the video:
Halo Infinite's world isn't quite as open as some have speculated, according to an in-depth Ask343 developer stream posted last night.That was just one of dozens of insights provided during the 40-minute AMA, which covered everything from weather systems and vehicle reworks to the tiny critters that'll populate the ringworld's ecosystem. Speaking to tensions raised by a very Ubisoft-looking map screen in last year's reveal, gameplay director Troy Mashburn explained that Master Chief won't be out "gathering leather" or crafting new items.Instead, he cites missions like The Silent Cartographer, a level in the first Halo that effectively gave you free reign over a small island—letting you approach fights from different angles or else avoid them entirely. The team wants to stretch this ethos across the entire game. Citing an instance in Halo 5 where a level transition would take a Scorpion tank away from you at a gate, Mashburn explains that Infinite imagines a scenario where not only do you get to keep the tank, but you could use it to bypass the gate entirely—sneaking around to blow up enemy armour before they even know you're around.If you find yourself in a banshee, no invisible walls will stop you from nipping ahead and finding new marines to rescue, Banished to fight, or caves to spelunk. But it doesn't sound like a game brimming with countless, sprawling side-quests, and the main plot will always drag you back to an "anchor" point. The world still sounds quite open—just not in the checklist-clearing way that's come to define the term "open world."The devlog does make it feel like the world will feel alive and grounded, mind. The setting of Zeta Halo will feature proper weather patterns, and the ring itself is a 3D model that may occasionally eclipse the sun during day/night rotations. There won't be hostile fauna to deal with, but the ring is teeming with adorable "space gophers," and bioluminescent creatures that skitter in the dark.Sadly, for fans of Halo 3's akimbo SMGs, duel-wielding won't be making a return. 343 would prefer to focus on the guns/grenades/melee/equipment loop, and duel-wielding simply didn't fit. There also won't be any playable Elites, sorry. 343 said Infinite is purely a "Master Chief and Spartan story", though didn't write off making the leathery aliens playable in future. Remember, Halo Infinite is meant to stick around for the next ten years. Who knows what'll happen?Halo Infinite is due this autumn.
Bloomberg reported on Oct. 28 that Chris Lee, formerly the Halo Infinite head of studio for 343 Industries, had left that role, although he remained employed by Microsoft. He is the third senior developer to leave the Xbox flagship in the past year.
Halo Infinite is an upcoming First-person shooter developed by 343 Industries and published by Xbox Game Studios for Microsoft Windows, Xbox One and the upcoming Project Scarlett.